

You should also make sure to keep some backup higher-damage weapons handy to equip any new dwellers. Only salvage or sell low-damage weapons when you've equipped all of your dwellers. These weapons can help prepare your dwellers for vault incidents and attacks. The Problem: Ill just go ahead and open with this one as its probably the biggest current complaint about Fallout Shelter. You may be tempted to scrap and sell weapons that your explorers aren't using, but you'll find better use out of them by equipping your vault dwellers. The limit of 10 explorers in the wasteland is far too low (and probably shouldnt exist at all). Use Spare Weapons to Equip All of Your Dwellers You should also make sure that you have enough dwellers to utilize these extra rooms, otherwise they're a waste. 1 Floor layout 2 Room overview 3 Production rooms 3.1 Room time 3.2 Efficiency 3.3 Rush production 4 Training rooms 4. I can be of service in providing you with answers. Rather focus on expanding when you have enough electricity capacity. How to move rooms in fallout shelterHeres a brief description of who I am, Nice to meet you, I am Delphi. Don't Expand Your Vault Too QuicklyĮach new room in your vault consumes extra electricity, so you don't want to needlessly add rooms that you're unable to use just because you've unlocked them. To keep everything aligned, leave room for future expansions and build downwards instead of sideways if you need to add a new type of room. Since molerats only start in rooms that are touching dirt, I keep my elevators on opposite sides going all the way down, because they wont spawn in elevators.
